ColorWriteMode¶
Enum | orca.SceneKit
Control which color channels are written to the framebuffer during rendering
Constants¶
| Name | Description |
|---|---|
None |
Disable all color channel writes (useful for depth-only or stencil-only passes) |
RGB |
Write to red, green, and blue channels only |
RGBA |
Write to all four color channels including alpha |
R |
Write to red channel only |
G |
Write to green channel only |
B |
Write to blue channel only |
GB |
Write to green and blue channels only |
A |
Write to alpha channel only |